This is my hobby project which I work on in my free time, I try to translate my love for motorcycles into this piece of software. Apart from expressing this love I try to push my technical and artistic skills here. Unfortunately, I stopped getting much of that free time just months into the development. Still here are few things I achieved and...
Oh boy. This one's need more than a blog post but still I'll try*. First of all, I would like to show-off a little by saying I built this framework which works just like Unity's ECS. Of course, not same, but close enough. But I would also like to credit my mentor here for the support and guidance throughout, I'm not sure if...
Sorry for the title but I can't really take the name of the game because of the NDA I signed with PTW India. While working with them I made some contributions to this game. //Technical Highlights: 1. REPROGRAMMING OF INPUTS Imagine a game with hours of gameplay was built doing Input.GetKeyDown(KeyCode.K) everywhere in the code. It's all fun and games until you need to...
The biggest project of my career till now. Worked on it for more than 4 years in my time with Hornet Dynamics. It's a Professional Poker game built for Android and Windows PC platforms and it grown to a Casino platform in those years with additional games including Baccarat, Power Ball etc. The game was released under different titles for multiple clients, unfortunately I'm...
This one was a side project I built when I was working on Silent Home with Supermonkeyfun. Targeted for Google Cardboard VR platform, entire goal was to make the environment as realistic and as creepy as possible. From the lighting, the weather effects to ambience sounds to story direction, I wanted it to be a bone chilling experience. Sadly I couldn't maintain it's...
While working for Supermonkeyfun we made this horror games for mobile VR tech of that time ie Google Cardboard & Samsung GearVR.Key challenges were to bring convincing graphics and realistic light effects to mobile devices which already fairly underpowered were hammered to half due to rendering everything twice for both cameras for each eye.//VIDEOS:Trailer Gaemplay//PLATFORMS: Google Cardboard (Discontinued)Samsung Gear VR (Discontinued) ...
When I started working at Supermonkeyfun, in September of 2014, these were the first projects I worked on. These were targeted at devices running Firefox OS so Unity wasn't the option, also not to mention that most of the Firefox mobile devices ran on a very inferior hardware so we had to look for other options. Thankfully we found Construct 2, a great...